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The engine calls these functions accordingly to the function's name. Several gamemodes can be added, and can be selected to be ran. Only one gamemode can be ran at a time unless it is derived off another gamemode.

ServerEdit

[SV] Host_Say
[SV] LevelInit
[SV] CanPlayerHearPlayer

ClientEdit

[CL] LevelInitPostEntity
[CL] ShouldDrawLocalPlayer
[CL] HudElementShouldDraw

SharedEdit

[SH] Initialize