Syntax
LevelInitPostEntity( nil nil )
Ran after all the map entities have spawned.
Return
Returns nothing.
Examples
Example 1:
function GM:LevelInitPostEntity( strMapName, strMapEntities, strOldLevel, strLandmarkName, loadGame, background )
print("Hello World!")
end
Output: prints "Hello World!" when the level starts.
function GM:LevelInitPostEntity( strMapName, strMapEntities, strOldLevel, strLandmarkName, loadGame, background )
print("Hello World!")
end
See Also[]
- RestartGame
- toentity
- toweapon